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Necromancer in the End of the World
By thinking, 俯思
916 chapters
2015
Description
The Necromancer is a master who can communicate with the undead and take control over all the dead. Where can he find the most deceased in Yangshi Dinesty? Burial Hill? Ancient tombs? No, it’s at the end of everything! Get the system, learn the magic of the undead, travel between the present and the end of the world, Become a necromancer between the two realms.
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Publication Information
- Original Publisher
- qidian
- Original Language
- chinese
- Type
- Web Novel
Necromancer in the End of the World Review & Spoilers - Novel Translator
My Thoughts on Necromancer in the End of the World
Okay, let's dive into "Necromancer in the End of the World." I went in with an open mind, excited by the premise, but I have to say, I walked away feeling a little...confused. It’s a bit of a rollercoaster, and not always in a good way.
First Impressions
The initial setup had me hooked. A necromancer in a world facing multiple apocalypses? Sounds awesome! The idea of traveling between worlds, leveling up, and using necromantic powers felt fresh. I was particularly intrigued by the potential of bringing resources back to the real world. It reminded me a bit of other novels, but with its own unique spin.
What Works Well
Honestly, the core concept is solid. The MC's necromantic abilities are interesting, and the level system adds a layer of progression that can be quite satisfying. The initial chapters held promise, especially the idea of trading between worlds. I also appreciated the attempt to create a unique world system, moving away from typical cultivation tropes.
Areas of Concern
This is where things get tricky. The execution, unfortunately, seems to fall short. The apocalyptic world feels… well, goofy. Half-animal people, psychic powers, werewolves – it all feels a bit too much, too fast. It stretches the boundaries of believability, even within a fantasy setting.
I'm also concerned about the MC's decision-making. Some actions seem illogical, potentially making it difficult to connect with the character. The rapid power-ups also feel rushed, diminishing the sense of accomplishment and immersion. The story seems to prioritize constant battles over character development and world-building.
Click "Reveal" to show spoiler content
Final Verdict
"Necromancer in the End of the World" has a compelling core concept, but the execution struggles to deliver. The world-building feels inconsistent, the pacing is too fast, and the characters sometimes lack depth. While the initial premise might draw you in, be prepared for a potentially bumpy ride. I'd recommend proceeding with caution and managing expectations. It's not a complete disaster, but it definitely has some significant flaws that might detract from your enjoyment.
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