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Gamers of the Underworld
By blue-white sky, 蓝白的天
599 chapters
2019
Description
Sherlock is a new generation Dungeon Lord whose ambition is to become the greatest Devil King and building up the greatest Dungeon in the Underworld. He summons a group of other-worldly goblins who give themselves strange names, form cliques, engage in commerce, and even fight among themselves. They call themselves—Gamers!
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Publication Information
- Original Publisher
- qidian
- English Publisher
- webnovel
- Original Language
- chinese
- Type
- Web Novel
Gamers of the Underworld Review & Spoilers - Novel Translator
My Thoughts on Gamers of the Underworld
"Gamers of the Underworld" promised a unique blend of dungeon management, comedy, and a dash of MMO-esque shenanigans. As I dove in, I was intrigued by the premise: a devilish dungeon lord summoning Earthlings as "gamers" to exploit their free labor. The concept felt fresh, and I was eager to see where it would go.
First Impressions
Initially, I found myself chuckling at the antics of the gamers and their interactions with the underworld's inhabitants. The humor felt similar to other light novels I enjoy, like "Lazy Dungeon Master." The idea of immortal gamers suicidally charging into battles, oblivious to the world's dangers, while the dungeon lord schemes to maximize their output, was genuinely funny. I was hooked!
What Works Well
The world-building is a standout. I felt like the author did a good job of creating a living, breathing underworld. The comedy is definitely a strong point, with plenty of movie, game, and anime references thrown in for good measure. Some readers have enjoyed the constant introduction of new "game mechanics" and how the gamers react to them, finding humor in their relentless pursuit of rewards. The "changelogs" where the dungeon lord explains the game updates are a particular highlight for me, blending self-awareness with comedic flair.
Areas of Concern
Unfortunately, my initial enthusiasm waned as I progressed. The plot felt repetitive, with the same cycle of gamers conquering areas, the MC sabotaging them, and the gamers somehow adapting and enjoying it. I found myself losing interest in the characters, including the MC, who began to feel like a detached observer rather than an active participant. Several readers felt the same way, noting that the focus shifted too much to the gamers and away from the dungeon lord's schemes. The lack of clear goals and the slow progression of the story left me feeling unfulfilled. It seems that the author might have lost motivation, leading to a rushed and unsatisfying ending.
Final Verdict
"Gamers of the Underworld" has a promising start and a unique premise, but it ultimately falls short of its potential. While the comedy and world-building are enjoyable, the repetitive plot and lack of character development make it a difficult read to stick with. I'd recommend it as a lighthearted time-waster if you're looking for a chuckle, but don't expect a deeply engaging or satisfying narrative.
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