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- Cross the World With the Cards From the Future ~Cardrapt Cronicles~

Cross the World With the Cards From the Future ~Cardrapt Cronicles~
By ringegge
89
2022
Description
Cardrapt, a card game that blends digital and analog components, has become the world’s top card game over the past 25 years due to the unprecedented success of its novels, animations, and other media. “Yamashiro Tenma,” the assistant store manager of a card shop and also a certified judge. On the way home with a large number of pre-constructed decks for sale and his own tournament deck due to a store renovation, Yamashiro Tenma suddenly realized that he had been transported to a medieval world. A world where Cardrapt cards are embodied and utilized in military, political, and commercial situations, and where their value as assets is guaranteed. Tenma realizes that only cards up to Season 6 exist in this world. And most of the methods for summoning cards with special summoning conditions have been lost. This is the story of Tenma, who has more than 40 Season 11 decks while everyone around him is using cards from Season 6 and earlier. It is a story of a man desperately living to secure his safety and position in another world by selling his cards and information to various forces and people.
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Publication Information
- Original Publisher
- syosetu
- Original Language
- japanese
- Type
- Web Novel
Cross the World With the Cards From the Future ~Cardrapt Cronicles~ Review & Spoilers - Novel Translator
My Thoughts on Cross the World With the Cards From the Future Cardrapt Cronicles
Alright, let's dive into "Cross the World With the Cards From the Future Cardrapt Cronicles". This web novel promises a blend of fantasy, card games, and isekai shenanigans, and while it offers some enjoyable moments, it also has a few quirks that might not appeal to everyone.
First Impressions
The premise is certainly unique: a protagonist with encyclopedic knowledge of a card game gets transported to a world where that game is not just a pastime, but a tool of war and political power. The European-inspired setting adds a layer of intrigue, and the promise of future knowledge being a "cheat" is always tempting. However, I quickly realized that the execution of this premise is where opinions tend to diverge.
What Works Well
The novel shines when it embraces its "guilty pleasure" potential. I found myself enjoying the power fantasy aspect of the protagonist leveraging his card game knowledge. The writing style is generally smooth and easy to follow, which keeps the story moving at a decent pace. There's also something to be said for a protagonist who, while perhaps a bit naive, isn't an outright anti-hero or perpetually angsty. The situational OP-ness of the MC makes it enjoyable if you are able to suspend your disbelief.
Areas of Concern
Now, for the elephant in the room: the suspension of disbelief. The core concept – wars fought through card game proxy battles – requires a significant buy-in from the reader. If you're looking for a realistic or gritty isekai experience, this might not be for you. The protagonist's naivete and willingness to trust others perhaps too easily can also be a point of frustration, especially when he starts giving away powerful cards without much consideration. It felt a bit jarring, especially when the plot hinges on his knowledge and card collection.
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Final Verdict
"Cross the World With the Cards From the Future Cardrapt Cronicles" is a novel that knows what it is. If you're willing to overlook some logical leaps and embrace the wish-fulfillment elements, you might find it to be an enjoyable read. However, if you prioritize realism and a protagonist with sharp decision-making skills, you might want to steer clear. Ultimately, it's a fun, albeit flawed, isekai that caters to a specific taste. I'd recommend going in with an open mind and a willingness to let go of your expectations for a truly immersive experience.
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