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- Leveling M*rderer – If I Don’t Kill Someone Once a Week, I’m Going To Die, so I’d Rather Do Good Than Evil~

Leveling M*rderer – If I Don’t Kill Someone Once a Week, I’m Going To Die, so I’d Rather Do Good Than Evil~
By コー藤真
122 chapters
2021
Description
“Onizuka Yamato’s level increased by 1 for killing Shinichi Gotoda.” I’m just a company employee who happened to kill someone, and as a result, I choose to live my life by killing people and continue to raise my level. If I’m going to kill, I’m going to kill bad guys!
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Publication Information
- Original Publisher
- Original Language
- japanese
- Type
- Web Novel
Leveling M*rderer – If I Don’t Kill Someone Once a Week, I’m Going To Die, so I’d Rather Do Good Than Evil~ Review & Spoilers - Novel Translator
My Thoughts on Leveling M*rderer – If I Don’t Kill Someone Once a Week, I’m Going To Die, so I’d Rather Do Good Than Evil~
Okay, let's dive into this title, "Leveling M*rderer – If I Don’t Kill Someone Once a Week, I’m Going To Die, so I’d Rather Do Good Than Evil~". The premise is certainly… attention-grabbing. The synopsis alone piqued my curiosity, and I had to see what this was all about.
First Impressions
My initial reaction was a mix of intrigue and trepidation. The title screams dark fantasy with a heavy dose of moral conflict. A leveling system combined with a weekly murder requirement? It’s definitely a unique concept and I was ready to see how the author would handle such a controversial setup. It seems like the story is setting up for the main character to try and minimize harm while fulfilling this bizarre condition.
What Works Well
The core concept is undeniably compelling. The "kill or be killed" ultimatum forces the protagonist into morally grey areas, which can make for fascinating character development. I'm intrigued by the potential for the MC to evolve, grappling with the ethical implications of his actions while trying to do as little evil as possible. The RPG elements, if executed well, could add a layer of strategic depth to the story, making each kill a calculated decision rather than a random act of violence. The detective aspect is also a welcome addition, suggesting that the protagonist might be using his abilities to target genuine threats to society.
Areas of Concern
One potential pitfall lies in the execution of the weekly kill requirement. I worry about the story becoming repetitive or contrived if the author doesn't carefully manage the pacing and target selection. The story may be limited by the time constraints. If the condition remains unchanged, it could restrict the MC's choices and force him into rushed decisions with little planning. Also, the numbers associated with the leveling system should have a clear explanation of what they mean so that the reader can understand the story better.
Final Verdict
"Leveling M*rderer" has the potential to be a gripping and thought-provoking story, but it hinges on the author's ability to navigate its tricky premise with nuance and skill. I'm cautiously optimistic and eager to see where this dark and morally complex journey takes us.
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