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Korean Manhwa System UI Terms Glossary
System UI terms are ubiquitous in modern Korean manhwa, especially in genres like fantasy, action, and 'leveling' stories where characters operate within game-like systems. Understanding these terms is crucial for both readers to fully grasp the character's abilities and progression, and for translators to accurately convey the mechanics of the story world. These terms often appear in status windows, skill descriptions, quest logs, and item interfaces, creating an immersive experience of a virtual or system-controlled reality.
28 Terms
Korean| Term | Romanization | Literal Meaning | Usage | Example | Translation Note |
|---|---|---|---|---|---|
| 스킬 | seukil | Skill | An ability or power a character possesses, often gained through leveling up or quests. | A character opens their status window to see a list of their available '스킬', such as '화염 마법 (Flame Magic)' or '강화 (Reinforce)'. | Often localized as 'Skill' or 'Ability'. Sometimes left as 'Skill' directly in English for familiarity. |
| 능력치 | neungnyeokchi | Ability value/figure | A character's statistical attributes, such as Strength, Agility, Intelligence, etc. | The system window displays the character's '능력치', showing numerical values for '힘 (Strength)', '민첩 (Agility)', and '지능 (Intelligence)'. | Commonly translated as 'Stats', 'Attributes', or 'Ability Scores'. |
| 퀘스트 | kweseuteu | Quest | A mission or task given by the system or an NPC that, upon completion, grants rewards. | A new notification pops up: '[긴급 퀘스트] 고블린 무리 처치! (Urgent Quest: Defeat the Goblin Horde!)', prompting the character to accept. | Universally translated as 'Quest'. Sometimes 'Mission' for specific contexts. |
| 아이템 | aitem | Item | Any object or equipment found, acquired, or used by the character. | The character checks their inventory, which lists various '아이템' like '회복 물약 (Healing Potion)' and '강철 검 (Steel Sword)'. | Translated as 'Item'. In context, sometimes 'Equipment' or 'Gear'. |
| 인벤토리 | inbentori | Inventory | The screen or space where a character stores their items and equipment. | After defeating a monster, a message appears: '새로운 아이템이 인벤토리에 추가되었습니다 (A new item has been added to your Inventory)'. | Typically localized as 'Inventory' or 'Bag'. |
| 레벨 | rebel | Level | A measure of a character's overall progress and power, increasing with experience. | A character sees their '레벨' displayed prominently in their status window, e.g., '레벨: 15 (Level: 15)'. | Translated as 'Level'. |
| 경험치 | gyeongheomchi | Experience value | Points gained from defeating monsters or completing quests, used to increase a character's level. | After defeating a boss, a system message reads: '+1000 경험치 획득! (Gained +1000 Experience Points!)'. | Commonly translated as 'EXP', 'Experience Points', or 'Experience'. |
| 상태창 | sangtaechang | Status window | The display showing a character's current stats, skills, level, and other personal information. | The protagonist presses a mental command, and a translucent '상태창' materializes before them, showing all their current information. | Translated as 'Status Window', 'Stat Screen', or simply 'Status'. |
| 특성 | teukseong | Characteristic/Trait | Unique innate qualities or special attributes of a character, often influencing their growth or combat style. | A character reviews their '특성' in the system window, seeing entries like '회복력 강화 (Enhanced Regeneration)' or '검술 재능 (Sword Talent)'. | Translated as 'Traits', 'Characteristics', 'Talents', or 'Perks'. |
| 칭호 | chingho | Title | Special designations earned by characters for achieving certain feats, granting bonus stats or unique abilities. | Upon completing a difficult challenge, a system notification announces: '새로운 칭호 [던전 정복자] 획득! (New Title [Dungeon Conqueror] acquired!)'. | Translated as 'Title'. |
| 등급 | deunggeup | Rank/Grade | A classification of quality or power for skills, items, monsters, or abilities. | The character inspects a new weapon, which is labeled with a '등급' of '전설 (Legendary)' or '희귀 (Rare)'. | Commonly translated as 'Rank', 'Grade', 'Rarity', or 'Tier'. |
| 몬스터 | monseuteo | Monster | Hostile creatures or enemies encountered in dungeons or wild areas. | A warning flashes across the character's vision: '고블린 몬스터 출현! (Goblin Monster appearance!)'. | Translated as 'Monster'. |
| 던전 | deonjeon | Dungeon | A dangerous area, often a labyrinth or cave, filled with monsters and valuable loot. | The protagonist enters a portal, and the system displays '던전 진입 (Entering Dungeon)'. | Translated as 'Dungeon'. |
| 보스 | boseu | Boss | A particularly powerful monster, usually found at the end of a dungeon or quest area. | A gigantic creature emerges, and the system announces: '던전 보스 출현! (Dungeon Boss appearance!)'. | Translated as 'Boss'. |
| 파티 | pati | Party | A group of characters who team up to clear dungeons or complete quests together. | The character receives an invitation: '[파티 초대] '용사단' 파티에 참여하시겠습니까? (Party Invite: Would you like to join the 'Hero Squad' party?)'. | Translated as 'Party' or 'Team'. |
| 스탯 | seutaet | Stat | A shorthand for '능력치' (ability values), referring to individual attributes like STR, AGI, INT. | The character gains a level and is prompted to allocate '스탯' points to their preferred attributes. | Translated as 'Stats' or 'Stat Points'. More informal than 'Attributes'. |
| 각성 | gakseong | Awakening | A significant power-up or transformation, often unlocking new skills or a higher potential. | After a life-threatening event, the character feels a surge of power and a system message appears: '각성 성공! (Awakening successful!)'. | Translated as 'Awakening', 'Awakened', or 'Ascension'. |
| 클래스 | keullaeseu | Class | A character's specific role or profession, determining their available skills and combat style. | The system prompts the character to choose a '클래스', presenting options like '마법사 (Mage)' or '전사 (Warrior)'. | Translated as 'Class' or 'Job'. |
| 전직 | jeonjik | Job change/transfer | The act of changing or upgrading a character's class to a more advanced or specialized one. | Upon reaching a certain level, the character receives a quest to '전직' and become a '대마법사 (Archmage)'. | Translated as 'Class Change', 'Job Advancement', or 'Promotion'. |
| 시스템 메시지 | siseutem mesiji | System message | Notifications or information displayed directly by the game-like system. | A glowing text box appears mid-air, a '시스템 메시지' announcing: '새로운 던전이 생성되었습니다 (A new dungeon has been created)'. | Translated as 'System Message', 'System Notification', or simply 'System'. |
| 칭호 효과 | chingho hyogwa | Title effect | The benefits or bonuses granted by an equipped title. | The character checks their current title, '[강철의 심장] 칭호 효과: 체력 +100, 방어력 +50 ([Heart of Steel] Title Effect: HP +100, Defense +50)'. | Translated as 'Title Effect', 'Title Bonus', or 'Title Perk'. |
| 스킬 레벨 | seukil rebel | Skill level | The proficiency level of a specific skill, often increasing with use or training, enhancing its power. | The system displays '스킬 레벨이 상승했습니다! (Skill Level increased!)' after repeated use of a certain spell. | Translated as 'Skill Level'. |
| 스킬 포인트 | seukil poin-teu | Skill point | Points used to learn new skills or upgrade existing ones, usually gained upon leveling up. | The character has '5 스킬 포인트' available and considers investing them into a new attack skill. | Translated as 'Skill Points'. |
| 고유 능력 | goyu neungnyeok | Unique ability | A special, often innate, ability that is exclusive to a specific character or race. | The protagonist discovers their '고유 능력' is '만물 흡수 (All-Absorption)', allowing them to consume anything for power. | Translated as 'Unique Ability', 'Innate Skill', or 'Exclusive Power'. |
| 획득 | hoekdeuk | Acquisition/Obtainment | The act of gaining or acquiring something, often items, skills, or experience. | A system message: '[아이템] 전설의 검 획득! ([Item] Legendary Sword acquired!)'. | Translated as 'Acquired', 'Obtained', 'Gained', or 'Received'. |
| 강화 | ganghwa | Enhancement/Strengthening | The process of improving items, skills, or stats, usually through a system interface. | The character attempts to '강화' their weapon, risking failure for increased power, displayed as '+5 강화 성공 (+5 Enhancement successful!)'. | Translated as 'Enhance', 'Upgrade', or 'Reinforce'. |
| 세트 효과 | seteuhyogwa | Set effect | Additional bonuses received when equipping multiple items from the same set. | Upon equipping the final piece of armor, a system window pops up: '세트 효과 발동! (Set Effect activated!)'. | Translated as 'Set Effect' or 'Set Bonus'. |
| 창 | chang | Window | Refers to a specific system UI panel, like '스킬 창 (Skill Window)' or '퀘스트 창 (Quest Window)'. | The character opens their '스킬 창' to review their available abilities. | Translated as 'Window' or 'Screen'. Often combined with the preceding term, e.g., 'Skill Window'. |
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