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  1. Library
  2. Game Design: You All Rate it Very Easy?
Game Design: You All Rate it Very Easy?

Game Design: You All Rate it Very Easy?

By Unknown Author

2.9
chineseWeb Novel

Genres

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actioncomedysci-fi
Chapters

Started

Description

Ye Feng crossed over to a parallel world where games were scarce. He obtained a game development system that increased his game-making abilities based on players rating his games as “super difficult.” However, the feedback he received was consistently “very easy.” Determined to challenge this, he introduced a series of notoriously hard games from his previous world, such as *Getting Over It*, *Dead Cells*, *Bloodborne*, and *Sekiro*. Despite players being frustrated and broken in spirit, they still unwaveringly chose the “very easy” option! ->Game Design: Who Rated the Games as Very Easy?

Tags

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business managementgamershard working protagonistmale protagonistmodern daypoor to richreincarnated in another worldsystem administrator

Publication Information

Original Publisher
Original Language
chinese
Type
Web Novel

Game Design: You All Rate it Very Easy? Review & Spoilers - Novel Translator

My Thoughts on Game Design: You All Rate it Very Easy?

Alright, let's dive into "Game Design: You All Rate it Very Easy?" I went in hoping for a fun, engaging story about the challenges and triumphs of game development, maybe with a system thrown in for good measure. While there were some aspects I enjoyed, I ultimately found myself a bit underwhelmed.

First Impressions

The premise is interesting: a protagonist diving into the world of game design with a system to aid them. I was initially hooked by the idea of seeing the MC navigate the intricacies of the industry, creating innovative and captivating games. The early chapters did a decent job of setting the stage, and I was ready to see where the story would take me.

What Works Well

One thing I appreciated was the relatively small cast of characters. In many web novels, especially those with Chinese origins, the sheer number of names and faces can become overwhelming. This story keeps the character list manageable, which allowed me to focus on the main plot points without getting bogged down in remembering who's who.

Areas of Concern

However, my enthusiasm waned as I progressed. A significant issue I encountered was the lack of depth in the game design aspect. I was hoping for detailed descriptions of the MC's creative process, the challenges they faced, and the solutions they came up with. Instead, the story often glossed over these crucial elements, leaving me feeling like I was missing a vital part of the narrative.

The pacing also felt rushed at times. The MC seemed to churn out AAA games at an unrealistic pace, which diminished the sense of accomplishment and believability. I also found the constant praise from the public to be repetitive and somewhat grating after a while. It felt like the same cycle repeating itself: game release, public frenzy, MC's nonchalant reaction.

The character development also felt somewhat lacking. While the MC experienced success, I didn't feel like I got a deep understanding of their motivations or internal struggles. This made it difficult to connect with them on a personal level, hindering my overall enjoyment of the story.

Final Verdict

"Game Design: You All Rate it Very Easy?" has a promising premise, but ultimately falls short in its execution. While the manageable cast of characters is a plus, the lack of depth in game design, rushed pacing, and lackluster character development prevent it from reaching its full potential. If you're looking for a deep dive into the world of game development, you might want to explore other options.

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